Feed on
Posts
Comments

Archive for the 'Development' Category

Drive by Posting

It’s been a while again, but I only have time for a quick update since it’s getting late. I’ve been working on a little render engine off and on in my spare time for a while. It doesn’t do much yet. You can’t even move the camera around, but I wanted to […]

Time flies…

When you are really really busy. A couple months and a couple milestones have passed. The game at work is looking pretty awesome, but I still can’t say anything specific about it yet. Sadness. I’ve also started becoming one of those people, who codes at work and then goes home and […]

Merry Christmas!

Well, it’s the day after Christmas, but Merry Christmas anyways. I mentioned to my brother a few days ago that I seem to have impeccable luck at arriving home just in time to help him move every time, which is what I spent today doing. It was nice to get up and move […]

Chrono Trigger SHMUP

I finally got around to installing the DirectX SDK again so I could recompile another project I worked on for school. It’s a simple little Chrono Trigger SHMUP where you control the Chrono Trigger, flying around shooting some of the enemies from the SNES game. It was an individual project and we had […]

First Project

So, I set up a projects page that you can see what I have been working on. The first thing I’ve put up is a little Zelda Arkanoids game that I made for school a little over a year ago. I’ll be adding a few more old projects over the next couple days so […]