Time flies…
Nov 10th, 2007 by Ionia
When you are really really busy. A couple months and a couple milestones have passed. The game at work is looking pretty awesome, but I still can’t say anything specific about it yet. Sadness. I’ve also started becoming one of those people, who codes at work and then goes home and codes some more for fun. Never thought that would happen. So I’ve been working on the rendering engine I started before I got a real job and it has changed quite a bit, mostly in small ways and how things are structured due to the influence of seeing How It’s Done™ in the real world. A lot of it is stupid stuff that should be obvious, like passing around pointers to everything is a lot more dangerous than passing around indices to stuff in managers. Anyways, the main stopping block I ran into when I set it aside was that I was trying to get it set up to load Collada files, which are apparently the future, but I couldn’t get their damn API hooked up and compiling. It turned out that their project settings were a little off, so the dll it was making was fubared, but at least now sort of works. I think I have it loading in verts, normals and texcoords correctly, although it’s hard to tell when I can’t be sure any of these models I’m testing on are exported correctly. One of them has a mesh with only two verts in it. How the heck is that supposed to work? But I’m making progress again, and that’s the most important part. I’ll be starting my own company and getting filthy stinking rich in no time, now.
Oh, and I don’t think I’ve yet mentioned that I picked up three kittens, gave one away and now have two cats. They’re funny and they keep my legs warm when they aren’t falling through the space between my legs when they’re propped up on a table or getting stuck under the refrigerator. Silly buggers. And they don’t like catnip! What’s up with that? The world must be coming to an end when cats no longer have a craving for catnip.